script.Parent.Touched:Connect(function(hit) local plr = game.Players:GetPlayerFromCharacter(hit.Parent) local debounce = false if plr then plr.Character.HumanoidRootPart.CFrame = CFrame.new(-81.2, 26, -10.6) if not debounce then debounce = true plr.leaderstats.Points.Value = plr.leaderstats.Points.Value + 10 wait(15) debounce = false end end end)
I've made a debounce script to stop giving player points when it touched the part. (example, I want to give player 10 points, but It gives me 40)
any help is appreciated :]
You should put the debounce variable outside
local debounce = false script.Parent.Touched:Connect(function(hit) if game.Players:GetPlayerFromCharacter(hit.Parent) then -- You can do this as well plr.Character.HumanoidRootPart.CFrame = CFrame.new(-81.2, 26, -10.6) if not debounce then debounce = true plr.leaderstats.Points.Value = plr.leaderstats.Points.Value + 10 wait(15) debounce = false end end end)
script.Parent.Touched:Connect(function(hit) local plr = game.Players:GetPlayerFromCharacter(hit.Parent) local debounce = false
if plr then plr.Character.HumanoidRootPart.CFrame = CFrame.new(-81.2, 26, -10.6) if (debounce == false) then debounce = true if(hit.Parent.Name == "Your Name")then plr.leaderstats.Points.Value = plr.leaderstats.Points.Value + 40 else plr.leaderstats.Points.Value = plr.leaderstats.Points.Value + 10 wait(15) debounce = false
end end end end)