so this is simple so i want to have a raycast hit something then a screen gui is positioned where it hit i have been working on that for a while and i dont know if there is a simple way to do it or the "math" way also no putting it on a part and welding it to the place so what i want is for you to tell me if there is an easy way and tell me how or wish me luck :/
You could use WorldToScreenPoint or WorldToViewportPoint if you want to ignore gui inset. This will return the exact X and Y position on your screen relative to the Vector3 provided.