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Roblox Studio won't detect a tool handle?

Asked by
Jac_00b 157
3 years ago

So, I'm trying to make it so if the plunger hits the water it turns it to cyan. I tried using normal detection functions like touch functions and hit functions, but nothing is working. Here is what I have so far:

local water = script.Parent
local handle = game.StarterPack.Plunger.Handle
local colliding = false

water.Touched:connect(function(hit)

colliding = true
    print(hit)
if hit == handle then
        water.BrickColor = BrickColor.new("Cyan")
            end
    end)



water.TouchEnded:connect(function(hit)
    if hit == handle then
        colliding = false
    end
end)

As you can see, if the handle hits the water it's suppose to change the color, and it's never happened. While it's "colliding", the output doesn't print "Handle", only my body parts (when I touch the water). So I don't know if this is a bug or not, but it doesn't detect the handle of the tool. Help if you can please.

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Answered by
Leamir 3138 Moderation Voter Community Moderator
3 years ago

The problem is that you're trying to detect if the handle that collided is the one at game.StarterPack, but it only gets cloned from there, so you need to check if its the correct tool that collided with it:

local water = script.Parent
local colliding = false

water.Touched:connect(function(hit)

colliding = true
    print(hit)
    if hit.Parent.Name == "Plunger" and hit.Parent:IsA("Tool") then -- cheks if is a tool and is named "Plunger"
        water.BrickColor = BrickColor.new("Cyan")
            end
    end)



water.TouchEnded:connect(function(hit)
    if hit.Parent.Name == "Plunger" and hit.Parent:IsA("Tool") then -- cheks if is a tool and is named "Plunger"
        colliding = false
    end
end)
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