i made a simple handto script that will get the current tool the player is holding and give it to the player that they put in a gui, it doesnt give the other player the tool and the script gives 2 points instead of one.
--Local script local player = game.Players.LocalPlayer local playerName = script.Parent.Parent.PlayerName local event = game.ReplicatedStorage:WaitForChild('HandToEvent') script.Parent.MouseButton1Click:Connect(function() print('Button Pressed!') if game.Players:FindFirstChild(playerName.Text) then if playerName.Text == player.Name then return end event:FireServer(playerName) print('Event fired!') end end)
--Server local event = game.ReplicatedStorage:WaitForChild('HandToEvent') local function handTo(player, playerName) local points = player.leaderstats.Points points.Value = points.Value + 1 print('Added points!') local tool for _, toool in pairs(player.Character:GetChildren()) do if toool:IsA('Tool') then tool = toool end tool.Parent = game.Players[playerName].Backpack print('Assigned tools parent to player!') end end event.OnServerEvent:Connect(handTo)
tysm if you can help!
--Local script local debounce = false local player = game.Players.LocalPlayer local playerName = script.Parent.Parent.PlayerName local event = game.ReplicatedStorage:WaitForChild("HandToEvent") script.Parent.MouseButton1Click:Connect( function() if debounce == false then debounce = true print("Button Pressed!") if game.Players:FindFirstChild(playerName.Text) then if playerName.Text == player.Name then return end event:FireServer(playerName) print("Event fired!") wait(5) debounce = false else print("Please wait at max 5 seconds.") end end end )