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Animation Speed - The New Generation of Speed Exploiting?

Asked by 9 years ago

Discussion on the topic here, if you'd like to see the current progress on figuring it out:

I've successfully stopped all WalkSpeed changes, allowing a 16 walkspeed max, thus stopping "some" speed exploiting.

My problem is, however, that there is a new way to "speed exploit", by adjusting the animation speed. I've been researching animations, animationtracks, animation speed, etc., though I've not found a way to locate the AnimationTrack if you weren't the one to declare it.

This poses a problem, as I cannot index the AnimationTrack to find when it changes, and, upon changing, reset the animation speed to be the default speed.

I've been looking at everything I can find on the subject, though I've not been successful.

If anyone can find where to locate it, so I can effectively stop speed exploiting, I'd be greatly appreciative.

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Answered by
Merely 2122 Moderation Voter Community Moderator
9 years ago

I think you're seeing exploiters who are increasing their Physics FPS. Here's a tutorial on detecting them:

http://wiki.roblox.com/index.php?title=Stopping_speed_hackers

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Do legitimate users' frame rates really never deviate by more than 2 frames above 60? BlueTaslem 18071 — 9y
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Merely, I tried this, and it doesn't seem to work. If you go as the Wiki states (sticking the localscript in the workspace), it won't run, as it's a localscript, and requires a player. If you stick it in the startergui, it removes everyone, no matter what. Vescatur 95 — 9y
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The Wiki doesn't actually suggest you put the script in the Workspace, it just suggests that as a way of creating it in Studio. Really, that line doesn't belong in that article. BlueTaslem 18071 — 9y
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Changed the line to instantiate the script in StarterGui since it was confusing anyways. Merely 2122 — 9y
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I did stick it in the starterGUI, but as said, it removed everyone, no matter what. Seems like a very unreliable system? Vescatur 95 — 9y
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Yesterday the client team tried an optimization to speed up physics/rendering speed, but it has the side effect of making GetRealPhysicsFPS have false positives. They rolled back the change, so you should try the script again. Merely 2122 — 9y
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