as the name implies, For some odd reason it doesn't work accurately.. I'm about 90% sure it's because of the Mouse.Hit
If I point the mouse at nothing, it works perfectly.
If I point the mouse at an object, It becomes inaccurate.
I've been stuck on this for about a week or so. Any help would be greatly appreciated.
LocalScript
local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() local RemoteEvent = game.ReplicatedStorage:WaitForChild("Remotes").ThrowingRemotes.Throwing_Event local Tool = script.Parent.Parent --Variable --Activated Tool.Activated:Connect(function() RemoteEvent:FireServer(Mouse.Hit) end)
Script
local Remotes = game.ReplicatedStorage:WaitForChild("Remotes") local RemoteEvent = game.ReplicatedStorage.Remotes.ThrowingRemotes.Throwing_Event local items = game.ReplicatedStorage:WaitForChild("Kitchen").items_that_have_been_thrown.Soda --Variables local function MoveTowardsMouse(Mouse, item) -- Throwed item will follow the item. --Fling it towards the mouse. local BodyVelocity = Instance.new("BodyVelocity") BodyVelocity.MaxForce = Vector3.new(50000,50000,50000) BodyVelocity.Velocity = CFrame.new(item.Position, Mouse.Position).LookVector * 65 -- speed BodyVelocity.Parent = item --Makes the item spin. local BodyGyro = Instance.new("BodyGyro") BodyGyro.MaxTorque = Vector3.new(5000,5000,0) BodyGyro.P = 1000 -- Power BodyGyro.CFrame = CFrame.new(item.Position, Mouse.Position) BodyGyro.Parent = item end RemoteEvent.OnServerEvent:Connect(function(Player, Mouse_CFrame) local Character = Player.Character local Clone = items:Clone() local RootPart = Character:WaitForChild("HumanoidRootPart") local HeldItem = Character:WaitForChild("Soda").Soda1 --Variables MoveTowardsMouse(Mouse_CFrame, Clone) Clone.Parent = workspace Clone.CFrame = CFrame.new(HeldItem.Position) end)
https://gyazo.com/87485449a845867dbf969413421193a2
Thanks in advance.