So here's my code so far.
local part = script.Parent.Collision local function onPartTouched(otherPart) print("Checked collision with " .. otherPart.name) end part.Touched:Connect(onPartTouched)
Now the problem I'm having is that the Collision part loads in colliding with otherPart, which is exactly what I want it to do. However the problem lies with it not running the function due to the aforementioned reason.
I know this is the cause because if I raise Collision up and let it fall onto otherPart it prints the name. How would I fix this?