I am trying to make it so the player sticks to a spinning object but i'm unsure how, I look at this but it Doesnt Work. Here is my current script that rotates the model:
while wait(0.01) do script.Parent.Parent:SetPrimaryPartCFrame(script.Parent.Parent.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(1), 0)) end
Please HALP
A better approach would be to just weld the player to the actual model. WeldConstraints are easy to use and all you have to do is set the Part0 and Part1 to the specified objects. You'd have to set the character to the desired CFrame and they will stick.
A simple way is to just use a chair