character.PrimaryPart.Velocity = Vector3.new(0, 100, 0) -- Example
The line of code of above makes no change, the Velocity of my character is still always 0, 0, 0
Why does this happen?
0
I'm pretty sure the velocity must be constantly applied. You could put it on a loop or better, you can use BodyVelocity object and put it on the root part. You can check out BodyVelocity in roblox developer hub.XxCrazysZz1220— 4y