How do I make it so when a player joined their character gets cloned, locally? I know I have to use a local script but how do I actually clone the player?
To make it very simplified, set the Character.Archivable property to true. Attempting to clone an object that is not archivable will return nil
Barebones Example:
game.Players.LocalPlayer.Character.Archivable = true local cloneCharacter = game.Players.LocalPlayer.Character:Clone() cloneCharacter.Parent = workspace
ok friend very easy to do. first know that character.archivable proeprty must be true as it umm determines wether it can be cloned or not.
the script:
local Player = game.Players.LocalPlayer local Char = Player.Character or Player.CharacterAdded:Wait() -- if umm character not exist then it will wait for it to exist meaning the script wont run until character is there Char:Clone() Char.Parent = workspace
bye