I mean if someone dies, the game kick him/her.
local plr = game.Players.LocalPlayer local char = plr.Character or CharacterAdded:Wait() char:WaitForChild("Humanoid").Died:Connect(function() plr:Kick("Died") end)
local Delay = 2 local Reason = "" game:GetService("Players").PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) Character:WaitForChild("Humanoid").Died:Connect(function() wait(Delay) Player:Kick(Reason) end) end) end)
With a delay.