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[ SOLVED ] How can I make the character rejoin when the character dies?

Asked by 3 years ago
Edited 3 years ago

I mean if someone dies, the game kick him/her.

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So when all the pieces all apart, you want them put back together..? EH2019SIT 78 — 3y
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Huh? This is not clear at all... zadobyte 692 — 3y
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I mean if someone dies, the game kick him/her. fatih1106 5 — 3y
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I would use events when someone dies, the event plays a kick script. EH2019SIT 78 — 3y
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please fucking accept EH's answer if he helped...thats what the features there for zadobyte 692 — 3y

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Answered by
zadobyte 692 Moderation Voter
3 years ago
local plr = game.Players.LocalPlayer
local char = plr.Character or CharacterAdded:Wait()

char:WaitForChild("Humanoid").Died:Connect(function()
    plr:Kick("Died")
end)
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Answered by 3 years ago
local Delay = 2
local Reason = ""

game:GetService("Players").PlayerAdded:Connect(function(Player)
    Player.CharacterAdded:Connect(function(Character)
        Character:WaitForChild("Humanoid").Died:Connect(function()
            wait(Delay)
            Player:Kick(Reason)
        end)
    end)
end)

With a delay.

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Thanks. fatih1106 5 — 3y
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im so sorry you have to deal with such pain EH zadobyte 692 — 3y
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Took some digging to see what he meant. I just guessed EH2019SIT 78 — 3y

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