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how do i make a path finding zombie?

Asked by 4 years ago

Please provide more explanation in your question. If you explain exactly what you are trying to accomplish, it will be much easier to answer your question correctly.

this will be long but im in need of some help

local Humanoid = script.Parent:WaitForChild("Humanoid")
local RootPart = script.Parent:WaitForChild("HumanoidRootPart")
local head = script.Parent:WaitForChild("Head")
local Attack = script.Parent:WaitForChild("Attack")
local lowerTorso = script.Parent:WaitForChild("LowerTorso")
local AttackAnim = Humanoid:LoadAnimation(Attack)
AttackAnim.Priority = Enum.AnimationPriority.Action
local clone = script.Parent:Clone()
function walkRandomly()
    local xRand = math.random(-50,50)
    local zRand = math.random(-50,50)
    local goal = RootPart.Position + Vector3.new(xRand,0,zRand)
    local path = game:GetService("PathfindingService"):CreatePath()
    path:ComputeAsync(RootPart.Position, goal)
    local waypoints = path:GetWaypoints()
    if path.Status == Enum.PathStatus.Success then
    for _, waypoint in ipairs(waypoints) do
        if waypoint.Action == Enum.PathWaypointAction.Jump then Humanoid.Jump = true

        end
        Humanoid.MoveTo(waypoint.Position)
        Humanoid.MoveToFinished:Wait(1)
        local timeout = Humanoid.MoveToFinished:Wait(1)
        if not timeout then print("STUCK")
            Humanoid.Jump = true
            walkRandomly()
        end
    end
    else
        print("PathFailed")
        wait(1)
        walkRandomly()
    end
end

function findPath(target)
    local path = game:GetService("PathfindingService"):CreatePath()
    path:ComputeAsync(RootPart.Position,target.Position)
    local waypoints = path:GetWayPoints()

    if path.Status == Enum.PathStatus.Success then
        for_, waypoint in ipairs(waypoints) do
            if waypoint.Action == Enum.PathWaypointAction.Jump then
                Humanoid.Jump = true
            end
            Humanoid:MoveTo(waypoint.Position)
            local timeout = Humanoid.MoveToFinished:Wait(1)
            if not timeout then Humanoid.Jump = true
                print("Too Long")
                findPath(target)
                break
            end
            if checkSight(target) then
                repeat 
                    print("GoingToTarget")
                    Humanoid:MoveTo(target.Position)
                    Attack(target)
                    wait(0.1)
                    if target == nil then
                        break
                    elseif target.Parent == nil then
                        break
                    end
                until
                checkSight(target) == false or Humanoid.Health == 1 or target.Parent.Humanoid.Health == 0
                break
            end
            if (RootPart.Position - waypoints[1].Position).magnitude > 20 then
                print("Target Moved, generating new path")
                findPath(target)
                break
            end
        end
    end
    function checksight(target)
        local raything = Ray.new(RootPart.Position, (target.Position - RootPart.Position).Unit * 40)
        local hit,position = workspace:FindPartOnRayWithIgnoreList(raything, (script.Parent))
        if hit then
            if hit:IsDescendantOf(target.Position) and math.abs(hit.Position.Y - RootPart.Position.Y) < 3 then
                print("I can see target")
                return true
            end
        end
        return false
    end

    function findTarget()
        local distance = 100
        local target = nil
        local potentialtargets = {}
        local seetargets = {}
        for i,v in ipairs(workspace:GetChildren()) do
            local human = v:FindFirstChild("Humanoid")
            local torso = v:FindFirstChild("Torso") or v:FindFirstChild("HumanoidRootPart")
            if human and torso and v.Name ~= script.Parent.Name then
                if (RootPart.Position - torso.Position).magnitude < dist and human.Health > 0 then
                    table.insert(potentialTargets,torso)
                end
            end
        end
        if #potentialtargets > 0 then
            for i,v in ipairs(potentialTargets) do
                if checkSight(v) then
                    table.insert(seeTargets, v)
                elseif #seeTargets == 0 and (RootPart.Position - v.Position).magnitude < distance then
                    target = v 
                    distance = (RootPart.Position - v.Position).magnitude
                end
            end
        end
        if seeTargets > 0 then
            distance = 200
            for i,v in ipairs(seeTargets) do
                if (RootPart.Position - v.Position).magnitude < distance 
                    target = v 
                    distance = (RootPart.Position - v.Position).magnitude
            end
        end
    end

end
function attack(target)
    if (RootPart.Position - target.Position).magnitude > 5 then
        AttackAnim:Play()
        if target.Parent ~= nil then target.Parent.Humanoid:TakeDamage()
    end
    end
    function died()
        wait(5)
        clone.Parent = workspace
        game:GetService("Debris"):AddItem(script.Parent,0.1)
    end
    Humanoid.Died:Connect(died)
    lowerTorso.Touched:Connect(function(obj)
        if not obj.Parent:FindFirstChild("Humanoid") then
            Humanoid.Jump = true
    end)

function main() 
    local target = findTarget()
    if target then
        Humanoid.WalkSpeed = 16
        findPath(target)
    else
        Humanoid.WalkSpeed = 8
        walkRandomly()
    end
end
while wait(0.1) do
    if Humanoid.Health < 1 then
        break
    end
    main()
end

1 answer

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Answered by 4 years ago

The script that you made is long and is very complicated. I prefer watching this video.It is hard to explain by typing.

https://www.youtube.com/watch?v=gSYx6MVa9Tc&list=RDCMUCqtTgteHiP9WkbvYA_ApjZg&index=5

0
ok ty jedistuff2 89 — 4y
0
wait it doesnt work id just like confirmation that you've used is maybe i just typed it wrong jedistuff2 89 — 4y
0
Make sure you typed the distance correctly.I made that error when I used that script. amalnk0007 13 — 4y
0
ok jedistuff2 89 — 4y
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