PROBLEM SOLVED
Here is my code:
script.Parent.DescendantAdded:Connect(function() for k, n in pairs(script.Parent:GetChildren()) do if n.Name == "Tile" then local building = n.Build:FindFirstChild("Block") if building then building.clickd.MouseClick:Connect(function(player) if player.Sbuilding.Value == "Delete" then print("object deleted!") building:Remove() end end) end end end end)
As expected, I can delete objects when I click on them and my sbuilding is "Delete". The weird this is, in the output, is prints "object deleted!" a lot of times! sometimes it prints it a few dozen times, sometimes a few hundred, and sometimes over 10,000! Does anyone have any idea why?
I also have a similar script, with the same problem.
script.Parent.DescendantAdded:Connect(function() for k, n in pairs(script.Parent:GetChildren()) do if n.Name == "Tile" then local building = n.Build:FindFirstChild("Block") if building then building.clickd.MouseClick:Connect(function(player) if player.Sbuilding.Value == "Rotate" then print("a thingimabob has been rotated!") building:SetPrimaryPartCFrame(building.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(90), 0)) end end) end end end end)
Any help would be appreciated, thanks!