Can anyone even know what is wrong with my code? I have checked and have no idea why it is not working. It worked in the past but i modified some of it and its not doing what i want. (Also no errors in the output)
I have changed the code several times yet its still not working, there is a bug with the ROBLOX lua or there is a flaw I don't even know it was there.
This script was supposed to send players from the lobby to the towers, but it does not. Also the status is also not changing. (or really?)
Anyways, I want to give a thousand hugs to that person who managed to fix this.
The script that updates the gui and most importantly, sends the player to the towers and sends them back when the time runs out:
local roundLength = 10 local intermissionLength = 100 local inRound = game.ReplicatedStorage.inRound local Status = game.ReplicatedStorage.Status local TowerGenerator = math.random(1,3) local LobbySpawn = game.Workspace.Lobby.Floor.Center.SpawnLocation local Normal = game.Workspace.Normal.Ground.Teleporter local MoltenCave = game.Workspace.MoltenCave.Ground.Teleporter local LavaFacility = game.Workspace.LavaFacility.Ground.Teleporter inRound.Changed:Connect(function() if inRound.Value == true then TowerGenerator = math.random(1,3) for _, player in pairs(game.Players:GetChildren())do local char = player.Character if TowerGenerator == 1 then char.HumanoidRootPart.CFrame = Normal.CFrame elseif TowerGenerator == 2 then char.HumanoidRootPart.CFrame = MoltenCave.CFrame else char.HumanoidRootPart.CFrame = LavaFacility.CFrame end end else for _, player in pairs(game.Players:GetChildren())do local char = player.Character char.HumanoidRootPart.CFrame = LobbySpawn.CFrame end end end) local function roundTimer() while wait() do for i = intermissionLength, 1, 0 do inRound.Value = false wait(1) Status.Value = "Lobby" end for i = roundLength, 1, -1 do inRound.Value = true wait(1) Status.Value = ""..i.."s" end end end spawn(roundTimer)--
And here is the script for the GUI for notifying players the status:
local status = game.ReplicatedStorage.Status local TimerDisplay = script.Parent.TimerDisplay status.Changed:Connect(function() TimerDisplay.Text = status.Value end)
Anyways, thank you for reading this, it will make me improve my scripting skills.