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How to make a billboard gui disappear when a button is stepped on?

Asked by 4 years ago

Please provide more explanation in your question. If you explain exactly what you are trying to accomplish, it will be much easier to answer your question correctly.

Here is the purchase handler. This is a tycoon i am trying to make which is based off of ZTK but i want to have custom text instead of the ugly roblox default text.~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~ --[[ All configurations are located in the "Settings" Module script. Please don't edit this script unless you know what you're doing. --]] local Objects = {} local TeamColor = script.Parent.TeamColor.Value local Settings = require(script.Parent.Parent.Parent.Settings) local Money = script.Parent.CurrencyToCollect local Debris = game:GetService('Debris') local Stealing = Settings.StealSettings local CanSteal = false -- don't change or else you won't be able to steal currency

script.Parent.Essentials.Spawn.TeamColor = TeamColor
script.Parent.Essentials.Spawn.BrickColor = TeamColor

function Sound(part,id)
    if part:FindFirstChild('Sound') then
        return
    else
        local Sound = Instance.new('Sound',part)
        Sound.SoundId = "rbxassetid://"..tostring(id)
        Sound:Play()
        delay(Sound.TimeLength, function()
            Sound:Destroy()
        end)
    end
end

--Parts that fall into the collector(s) get processed
for i,v in pairs(script.Parent.Essentials:GetChildren()) do
    if v.Name == "PartCollector" then
        v.Touched:connect(function(Part)
            if Part:FindFirstChild('Cash') then
                Money.Value = Money.Value + Part.Cash.Value
                Debris:AddItem(Part,0.1)
            end
        end)
    end
end

--Player Touched Collector processor
deb = false
script.Parent.Essentials.Giver.Touched:connect(function(hit)
    local player = game.Players:GetPlayerFromCharacter(hit.Parent)
    if player ~= nil then
        if script.Parent.Owner.Value == player then
            if hit.Parent:FindFirstChild("Humanoid") then
                if hit.Parent.Humanoid.Health > 0 then
                    if deb == false then
                        deb = true
                        script.Parent.Essentials.Giver.BrickColor = BrickColor.new("Bright red")
                        local Stats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
                        if Stats ~= nil then 
                        Sound(script.Parent.Essentials, Settings.Sounds.Collect)
                        Stats.Value = Stats.Value + Money.Value
                        Money.Value = 0
                        wait(1)
                        script.Parent.Essentials.Giver.BrickColor = BrickColor.new("Sea green")
                        deb = false
                        end
                    end
                end
            end
        elseif Stealing.Stealing then -- if player isn't owner and stealing is on
            if CanSteal == true then
                CanSteal = false
                delay(Stealing.PlayerProtection, function()
                    CanSteal = true
                end)
                if hit.Parent:FindFirstChild("Humanoid") then
                    if hit.Parent.Humanoid.Health > 0 then
                        local Stats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
                        if Stats ~= nil then
                            local Difference = math.floor(Money.Value * Stealing.StealPrecent)
                            Sound(script.Parent.Essentials, Settings.Sounds.Collect)
                            Stats.Value = Stats.Value + Difference
                            Money.Value = Money.Value - Difference
                        end
                    end
                end
            else
                Sound(script.Parent.Essentials, Settings.Sounds.Error)
            end
        end
    end
end)

script.Parent:WaitForChild("Buttons")
for i,v in pairs(script.Parent.Buttons:GetChildren()) do
    spawn(function()
    if v:FindFirstChild("Head") then

        local ThingMade = script.Parent.Purchases:WaitForChild(v.Object.Value)
        if ThingMade ~= nil then
            Objects[ThingMade.Name] = ThingMade:Clone()
            ThingMade:Destroy()
        else
            --//Button doesn't have object, remove it
            error('Object missing for button: '..v.Name..', button has been removed')
            v.Head.CanCollide = false
            v.Head.Transparency = 1
            v.Head.BillboardGui.Enabled = false
        end

        if v:FindFirstChild("Dependency") then --// if button needs something unlocked before it pops up
            v.Head.CanCollide = false
            v.Head.Transparency = 1
            v.Head.BillboardGui.Enabled = false
            coroutine.resume(coroutine.create(function()
                if script.Parent.PurchasedObjects:WaitForChild(v.Dependency.Value) then
                    if Settings['ButtonsFadeIn'] then
                        for i=1,20 do
                            wait(Settings['FadeInTime']/20)
                            v.Head.Transparency = v.Head.Transparency - 0.05
                        end
                    end
                    v.Head.CanCollide = true
                    v.Head.Transparency = 0
                    v.Head.BillboardGui.Enabled = true
                end
            end))
        end

        v.Head.Touched:connect(function(hit)
            local player = game.Players:GetPlayerFromCharacter(hit.Parent)
            if v.Head.CanCollide == true then
                if player ~= nil then
                    if script.Parent.Owner.Value == player then
                        if hit.Parent:FindFirstChild("Humanoid") then
                            if hit.Parent.Humanoid.Health > 0 then
                                local PlayerStats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
                                if PlayerStats ~= nil then
                                    if (v:FindFirstChild('Gamepass')) and (v.Gamepass.Value >= 1) then
                                        if game:GetService("MarketplaceService"):PlayerOwnsAsset(player,v.Gamepass.Value) then
                                            Purchase({[1] = v.Price.Value,[2] = v,[3] = PlayerStats})
                                        else
                                            game:GetService('MarketplaceService'):PromptPurchase(player,v.Gamepass.Value)
                                        end
                                    elseif (v:FindFirstChild('DevProduct')) and (v.DevProduct.Value >= 1) then
                                        game:GetService('MarketplaceService'):PromptProductPurchase(player,v.DevProduct.Value)
                                    elseif PlayerStats.Value >= v.Price.Value then
                                        Purchase({[1] = v.Price.Value,[2] = v,[3] = PlayerStats})
                                        Sound(v, Settings.Sounds.Purchase)
                                    else
                                        Sound(v, Settings.Sounds.ErrorBuy)
                                    end
                                end
                            end
                        end
                    end
                end
            end
        end)
        end
    end)
end

function Purchase(tbl)
    local cost = tbl[1]
    local item = tbl[2]
    local stats = tbl[3]
    stats.Value = stats.Value - cost
    Objects[item.Object.Value].Parent = script.Parent.PurchasedObjects
    if Settings['ButtonsFadeOut'] then
        item.Head.CanCollide = false
        coroutine.resume(coroutine.create(function()
            for i=1,20 do
                wait(Settings['FadeOutTime']/20)
                item.Head.Transparency = item.Head.Transparency + 0.05
            end
        end))
    else
        item.Head.CanCollide = false
        item.Head.Transparency = 1
        item.Head.BillboardGui.Enabled = false
    end
end

function Create(tab)
    local x = Instance.new('Model')
    Instance.new('NumberValue',x).Value = tab[1]
    x.Value.Name = "Cost"
    Instance.new('ObjectValue',x).Value = tab[2]
    x.Value.Name = "Button"
    local Obj = Instance.new('ObjectValue',x)
    Obj.Name = "Stats"
    Obj.Value = tab[3]
    x.Parent = script.Parent.BuyObject
end

--// This was very rushed and is inefficent; if you plan on making something like this don't use a child added listener.
script.Parent:WaitForChild('BuyObject').ChildAdded:connect(function(child)
    local tab = {}
    tab[1] = child.Cost.Value
    tab[2] = child.Button.Value
    tab[3] = child.Stats.Value
    Purchase(tab)
    wait(10)
    child:Destroy()
end)
2
Can you point out the actual part that you need help with? The script is too big and I dont have time to search through it SpiralRBX 224 — 4y

1 answer

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0
Answered by 4 years ago

script.Parent:WaitForChild("Buttons") for i,v in pairs(script.Parent.Buttons:GetChildren()) do spawn(function() if v:FindFirstChild("Head") then

        local ThingMade = script.Parent.Purchases:WaitForChild(v.Object.Value)
        if ThingMade ~= nil then
            --print("adding------------------> purchase ",ThingMade.Name)
            Objects[ThingMade.Name] = ThingMade:Clone()
            ThingMade:Destroy()
        else
            --//Button doesn't have object, remove it
            error('Object missing for button: '..v.Name..', button has been removed')
            v.Head.CanCollide = false
            v.Head.Transparency = 1
            v.Head.BillboardGui.Enabled = false
        end

        if v:FindFirstChild("Dependency") then --// if button needs something unlocked before it pops up
            v.Head.CanCollide = false
            v.Head.Transparency = 1
            v.Head.BillboardGui.Enabled = false
            coroutine.resume(coroutine.create(function()
                if script.Parent.PurchasedObjects:WaitForChild(v.Dependency.Value) then
                    if Settings['ButtonsFadeIn'] then
                        for i=1,20 do
                            wait(Settings['FadeInTime']/20)
                            v.Head.Transparency = v.Head.Transparency - 0.05
                        end
                    end
                    v.Head.CanCollide = true
                    v.Head.Transparency = 0
                    v.Head.BillboardGui.Enabled = true
                end
            end))
        end

        v.Head.Touched:connect(function(hit)
            local player = game.Players:GetPlayerFromCharacter(hit.Parent)
            if v.Head.CanCollide == true then
                if player ~= nil then
                    if script.Parent.Owner.Value == player then
                        if hit.Parent:FindFirstChild("Humanoid") then
                            if hit.Parent.Humanoid.Health > 0 then
                                local PlayerStats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
                                if PlayerStats ~= nil then
                                    if (v:FindFirstChild('Gamepass')) and (v.Gamepass.Value >= 1) then
                                        if game:GetService("MarketplaceService"):PlayerOwnsAsset(player,v.Gamepass.Value) then
                                            Purchase({[1] = v.Price.Value,[2] = v,[3] = PlayerStats})
                                        else
                                            game:GetService('MarketplaceService'):PromptPurchase(player,v.Gamepass.Value)
                                        end
                                    elseif (v:FindFirstChild('DevProduct')) and (v.DevProduct.Value >= 1) then
                                        game:GetService('MarketplaceService'):PromptProductPurchase(player,v.DevProduct.Value)
                                    elseif PlayerStats.Value >= v.Price.Value then
                                        Purchase({[1] = v.Price.Value,[2] = v,[3] = PlayerStats})
                                        Sound(v, Settings.Sounds.Purchase)
                                    else
                                        Sound(v, Settings.Sounds.ErrorBuy)
                                    end
                                end
                            end
                        end
                    end
                end
            end
        end)
        end
    end)
end

function Purchase(tbl)
    local cost = tbl[1]
    local item = tbl[2]
    local stats = tbl[3]
    stats.Value = stats.Value - cost
    Objects[item.Object.Value].Parent = script.Parent.PurchasedObjects
    if Settings['ButtonsFadeOut'] then
    item.Head.CanCollide = false
    item.Head.BillboardGui.Enabled = false
        coroutine.resume(coroutine.create(function()
            for i=1,20 do
                wait(Settings['FadeOutTime']/20)
                item.Head.Transparency = item.Head.Transparency + 0.05
            end
        end))
    else
        item.Head.CanCollide = false
    item.Head.Transparency = 1
    item.Head.BillboardGui.Enabled = false
    end
end

function Create(tab)
    local x = Instance.new('Model')
    Instance.new('NumberValue',x).Value = tab[1]
    x.Value.Name = "Cost"
    Instance.new('ObjectValue',x).Value = tab[2]
    x.Value.Name = "Button"
    local Obj = Instance.new('ObjectValue',x)
    Obj.Name = "Stats"
    Obj.Value = tab[3]
    x.Parent = script.Parent.BuyObject
end

--// This was very rushed and is inefficent; if you plan on making something like this don't use a child added listener.
script.Parent:WaitForChild('BuyObject').ChildAdded:connect(function(child)
    local tab = {}
    tab[1] = child.Cost.Value
    tab[2] = child.Button.Value
    tab[3] = child.Stats.Value
    Purchase(tab)
    wait(10)
    child:Destroy()
end)

return Objects

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