01 | function CreatingParts(name, position) |
02 | local CreateNewPart = Instance.new( "Part" , workspace) |
03 | CreateNewPart.Anchored = true |
04 | CreateNewPart.Position = position |
05 | CreateNewPart.Name = name |
06 | print ( "Done" ) |
07 | end |
08 |
09 |
10 | CreatingParts( "Help" , Vector 3. new( 4 , 2.5 , 43 )) |
11 | CreatingParts( "LOL" , Vector 3. new( 5 , 2.5 , 43 )) |
12 | CreatingParts( "IHML" , Vector 3. new( 6 , 2.5 , 43 )) |
13 | CreatingParts( "HMM" , Vector 3. new( 7 , 2.5 , 43 )) |
14 | CreatingParts( "Meow" , Vector 3. new( 8 , 2.5 , 43 )) |
15 | CreatingParts( "Bomb" , Vector 3. new( 9 , 2.5 , 43 )) |
Hi! I redid the script!
01 | function CreatingParts(name, position) |
02 | local CreateNewPart = Instance.new( "Part" , workspace) |
03 | CreateNewPart.Anchored = true |
04 | CreateNewPart.Position = position |
05 | CreateNewPart.Name = name |
06 | print ( "Done" ) |
07 | end |
08 |
09 | CreatingParts( "Help" , Vector 3. new( 4 , 2.5 , 43 )) |
10 | CreatingParts( "LOL" , Vector 3. new( 5 , 2.5 , 43 )) |
11 | CreatingParts( "IHML" , Vector 3. new( 6 , 2.5 , 43 )) |
12 | CreatingParts( "HMM" , Vector 3. new( 7 , 2.5 , 43 )) |
13 | CreatingParts( "Meow" , Vector 3. new( 8 , 2.5 , 43 )) |
14 | CreatingParts( "Bomb" , Vector 3. new( 9 , 2.5 , 43 )) |
15 | CreatingParts( "Solid" , Vector 3. new( 10 , 2.5 , 43 )) |
TouchEnded will tell you when the part is not being touched!
Happy Scripting ^^
~~SpiralRBX
If You Are Trying To Use The Touched Event Then This Is How It Would Work
01 | function CreatingParts(name, position) |
02 | local CreateNewPart = Instance.new( "Part" , workspace) |
03 | CreateNewPart.Anchored = true |
04 | CreateNewPart.Position = position |
05 | CreateNewPart.Name = name |
06 | print ( "Done" ) |
07 | end |
08 |
09 | CreatingParts( "Help" , Vector 3. new( 4 , 2.5 , 43 )) |
10 | CreatingParts( "LOL" , Vector 3. new( 5 , 2.5 , 43 )) |
11 | CreatingParts( "IHML" , Vector 3. new( 6 , 2.5 , 43 )) |
12 | CreatingParts( "HMM" , Vector 3. new( 7 , 2.5 , 43 )) |
13 | CreatingParts( "Meow" , Vector 3. new( 8 , 2.5 , 43 )) |
14 | CreatingParts( "Bomb" , Vector 3. new( 9 , 2.5 , 43 )) |
15 | CreatingParts( "Solid" , Vector 3. new( 10 , 2.5 , 43 )) |
I Hope This Is What You Meant