Okay so What is the best way to use this function??? Is there a better function to use??? Anyways, I have part and when the player hits it, it will activate some particle effects and stuff. The main problem I have is how when it hits a limb, you say hit.Parent to get the character... But it's not consistent cause it activates from a hat then you say hit.Parent and it just brakes everything. Is there a better way of doing this so that it's consistent and it will always get the character or humanoid or something.
Here is the first part of my code:
local part = script.Parent local debounce = false part.Touched:Connect(function(hit) if debounce == true then return end debounce = true local humanoid = hit.Parent.Humanoid if humanoid.Health == 0 then return end --Other Code stuff-- end)
this should be it
local part = script.Parent local debounce = false part.Touched:Connect(function(hit) if debounce == true then return end debounce = true if hit.Parent:FindFirstChild("Humanoid") then --whatever you want to put elseif hit.Parent:FindFirstChild("Humanoid").Health == 0 then return end end)
I thought i'd post this for other people cause it's better to do it this way.
local part = script.Parent local debounce = false part.Touched:Connect(function(hit) if not hit.Parent:FindFirstChild("Humanoid") then return end if hit.Parent.Humanoid.Health == 0 then return end if debounce == true then return end debounce = true --other code stuff-- end)