It is printing "Success!" and "Data Loaded" but it isn't actually loading the data.
Code:
local serverStorage = game:GetService("ServerStorage") local datastore = game:GetService("DataStoreService"):GetDataStore("PlayerSave") game.Players.PlayerAdded:Connect(function(plr) local f = Instance.new("Folder") f.Name = "leaderstats" f.Parent = plr local steps = Instance.new("NumberValue") steps.Name = "Steps" steps.Parent = f local rebirths = Instance.new("IntValue") rebirths.Name = "Rebirths" rebirths.Parent = f local races = Instance.new("IntValue") races.Name = "Races" races.Parent = f local dataFolder = Instance.new("Folder") dataFolder.Name = plr.Name dataFolder.Parent = serverStorage.RemoteData local stepsData, rebirthsData, racesData local success, errormsg = pcall(function() stepsData = datastore:GetAsync("Steps-"..plr.UserId) rebirthsData = datastore:GetAsync("Rebirths-"..plr.UserId) racesData = datastore:GetAsync("Races-"..plr.UserId) end) if success then if stepsData then steps.Value = stepsData rebirths.Value = rebirthsData races.Value = racesData print("Data Loaded") end else warn(errormsg) end end) game.Players.PlayerRemoving:Connect(function(plr) local success, errormsg = pcall(function() datastore:SetAsync("Steps-"..plr.UserId, plr.leaderstats.Steps.Value) datastore:SetAsync("Rebirths-"..plr.UserId, plr.leaderstats.Rebirths.Value) datastore:SetAsync("Races-"..plr.UserId, plr.leaderstats.Races.Value) end) if success then print("Success!") else warn(errormsg) end end)