usually , an animation will play if the tool is equipped , here is the code for the tool :
local tool = script.Parent local cooldownindic = true local active = nil tool.Equipped:Connect(function(test) player = tool.Parent if tool.Parent:FindFirstChildWhichIsA("Humanoid") then print("yes") player = tool.Parent print("Owner is " .. player.Name) print(tool.Parent.Name) game.Workspace.STOPMOVE:FireClient(game.Players[tostring(player)]) wait(0.1) tool.Parent.Humanoid.Jump = true local animation = Instance.new("Animation") animation.AnimationId = "http://www.roblox.com/asset/?id=5247534289" local animationTrack = tool.Parent.Humanoid:LoadAnimation(animation) animationTrack:Play() local Animation = game.Workspace[tostring(player.Name)].Animate Animation.idle.Animation1.AnimationId = "rbxassetid://5242207020" Animation.idle.Animation2.AnimationId = "rbxassetid://5242207020" Animation.run.RunAnim.AnimationId = "rbxassetid://5246789637" Animation.walk.WalkAnim.AnimationId = "rbxassetid://5246789637" player.Humanoid.WalkSpeed = "8" tool.Unequipped:Connect(function() game.Workspace.STOPMOVE:FireClient(game.Players[tostring(player)]) player.Humanoid.Jump = true local Animation = game.Workspace[tostring(player.Name)].Animate Animation.idle.Animation1.AnimationId = "rbxassetid://2510196951" Animation.idle.Animation2.AnimationId = "rbxassetid://2510197257" Animation.run.RunAnim.AnimationId = "rbxassetid://2510198475" Animation.walk.WalkAnim.AnimationId = "rbxassetid://2510202577" player.Humanoid.WalkSpeed = "16" end) end end) local function testdamage() script.Parent.Wedge1.Script.Disabled = false wait(0.5) script.Parent.Wedge1.Script.Disabled = true end tool.Activated:Connect(function(plr) active = true while true do if active == true then if cooldownindic == true then cooldownindic = false local animation = Instance.new("Animation") animation.AnimationId = "http://www.roblox.com/asset/?id=5257864837" local animationTrack = tool.Parent.Humanoid:LoadAnimation(animation) animationTrack:Play() wait(0.57) testdamage() wait(0.5) cooldownindic = true end end wait(0.01) end end) tool.Deactivated:Connect(function(plr) active = false end)
it works just fine , but if i clone the tool , even if the script is cloned , its like there is no script in my SECOND tool , the first tool still works fine
my clone code :
local Common = game.ReplicatedStorage.Tool:Clone() Common.Parent = game.Workspace[tostring(game.Players.LocalPlayer)]
and i tried to clone it to my backpack too :
game.ReplicatedStorage.Tool:Clone().Parent = game.Players.LocalPlayer.Backpack
still nothing is happening
how do I fix this ?
From what I've seen, the only problem would be at the cloning.
game.Workspace[tostring(game.Players.LocalPlayer)]
is the problem. You can't use tostring on an object, it would return nil. So you need to get the .Name of the LocalPlayer, without the tostring() function.