I'm making a wall hopping game 2000 studs and i want to let the player know how many studs the player is above the baseplate;
The problem is i only want it to change on the Y axis :/
local TextLabel = script.Parent local Player = game.Players.LocalPlayer local RunService = game:GetService("RunService") wait(2) local Character = Player.Character local LeftLeg = Character["Left Leg"] while RunService.RenderStepped:Wait() do local dist = (workspace.Baseplate.Position - LeftLeg.Position).Magnitude.Y print(dist) TextLabel.Text = "Height: " .. tostring(math.floor(dist)) .. "Studs" end
You can try this:
local distance = (part.Position.Y - baseplate.Position.Y) print(distance)