I have a npc that follows you around. I want to create a cylinder at certain intervals that is attached to the npc. When I try to do this, my boss interacts with my cylinder for a quarter of a second when canCollide is clearly disabled. The same thing happened to me when I imported a cylinder from blender and tried using that. However, any use of a plain "MeshPart" seems to not affect the npc. These two interactions only happen when I have my weld that welds between the new part and the npc. Here is the code that I am using:
local warning = Instance.new("Part") warning.CanCollide = false warning.Anchored = false local mesh = Instance.new("SpecialMesh") mesh.MeshType = Enum.MeshType.Cylinder mesh.Parent = warning warning.Size = Vector3.new(16, .1, 16) warning.CFrame = CFrame.new(myChar.HumanoidRootPart.Position.X, 4, myChar.HumanoidRootPart.Position.Z) warning.Name = "Warning" warning.Parent = game.workspace local weld = Instance.new("WeldConstraint") weld.Part0 = myChar.Head weld.Part1 = warning weld.Parent = warning warning:SetNetworkOwner()
local warning = Instance.new("Part") warning.CanCollide = false warning.Anchored = false warning.Massless = true -- This is where the fix is local mesh = Instance.new("SpecialMesh") mesh.MeshType = Enum.MeshType.Cylinder mesh.Parent = warning warning.Size = Vector3.new(16, .1, 16) warning.CFrame = CFrame.new(myChar.HumanoidRootPart.Position.X, 4, myChar.HumanoidRootPart.Position.Z) warning.Name = "Warning" warning.Parent = game.workspace local weld = Instance.new("WeldConstraint") weld.Part0 = myChar.Head weld.Part1 = warning weld.Parent = warning warning:SetNetworkOwner()
You have to set the Part to Massless, otherwise Roblox will take it into account when calculating the center of mass.