I am Trying To Figure out How This Would Work And Have Tried Multiple Methods But nothing Works
If you wanna know when the server shutdown, u gotta use game.BindToClose. Here's an example that teleports everybody to a new server.
local TeleportService = game:GetService("TeleportService") local Players = game:GetService("Players") game:BindToClose(function() -- Detect when the server shutdown wait(2) for i,v in pairs(Players:GetPlayers()) do TeleportService:Teleport(game.PlaceId,v) end end)
You can just use the shut down all servers feature, it'll kick all players and therefore update all servers
There is a system called "Softban". i don't know whether if you have heard of it but you can search the marketplace or google a script like that and parent it to the ServerScriptService.