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Why does my script clone a new object twice?

Asked by 7 days ago

This script is inside a block.

When I click on the block with a tool it fires to server and makes the block start getting more transparent and then it's transparency ends at 1 and turns CanCollide off.

This script is inside the block and detects when the block changes transparency, and when it's at 1 it clones a bone from replicated storage to the block... But it clones twice and idk why

boneType = script.Parent.Name
debounce = false

script.Parent.Changed:Connect(function()
    if not debounce then
        debounce = true
        if script.Parent.Transparency == 1 then

            local newBone = game.ReplicatedStorage[boneType]:Clone()
            newBone.Position = script.Parent.Position
            newBone.Anchored = false
            newBone.Parent = game.Workspace.Bones

            print("clone")

        end

        debounce = false
    end
end)


1 answer

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1
Answered by
memguy 141
7 days ago

You should use

:GetPropertyChangedSignal("Transparency")

so the script would look like this

boneType = script.Parent.Name
debounce = false

script.Parent:GetPropertyChangedSignal("Transparency"):Connect(function()
    if not debounce then
        debounce = true
        if script.Parent.Transparency == 1 then

            local newBone = game.ReplicatedStorage[boneType]:Clone()
            newBone.Position = script.Parent.Position
            newBone.Anchored = false
            newBone.Parent = game.Workspace.Bones

            print("clone")

        end

        debounce = false
    end
end)

since you only want to call the function when transparency changes. Perhaps that is the problem beacuse other properties of the part can change.

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Yes it worked! Thanks so much. ByteError 30 — 7d
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