I have this script which is supposed to make an AI move towards the player. This script works if you replace anything that says LeftHand with HumanoidRootPart. I had to change the script as there were multiple AI causing them to attack each other instead of the player. I deleted the left hand of the AI as it doesn't change the look of the AI and thought I could just have them track down the left hand since none of the AI have a left hand, however this doesn't work. I simply get a "Left hand is not a valid member of model" error. What can I do to fix this?
local larm = script.Parent:FindFirstChild("LeftHand") local rarm = script.Parent:FindFirstChild("LeftHand") function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 10000 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("LeftHand") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end return torso end while true do wait(math.random(1,5)) local target = findNearestTorso(script.Parent.LeftHand.Position) if target ~= nil then script.Parent.Humanoid:MoveTo(target.Position, target) end end
First in many places you have written findFirstChild instead of FindFirstChild and second becoz its R15 u need to specify the upper or lower arm, hand etc and (this is an asumption but u need to change rarm to righthand)
local larm = script.Parent:FindFirstChild("LeftHand") local rarm = script.Parent:FindFirstChild("LeftHand") function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 10000 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:FindFirstChild("LeftHand") human = temp2:FindFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end return torso end while true do wait(math.random(1,5)) local target = FindNearestTorso(script.Parent.LeftHand.Position) if target ~= nil then script.Parent.Humanoid:MoveTo(target.Position, target) end end