I know nothing about stuff like this, so help would be appreciated :)
I am making a zombie that goes to a certain part when it has no target
Part of the script:
function walkRandomly() local xRand = math.random(-50,50) local zRand = math.random(-50,50) local goal = myRoot.Position + Vector3.new(xRand,0,zRand) local path = game:GetService("PathfindingService"):CreatePath() path:ComputeAsync(myRoot.Position, goal) local waypoints = path:GetWaypoints() if path.Status == Enum.PathStatus.Success then for _, waypoint in ipairs(waypoints) do if waypoint.Action == Enum.PathWaypointAction.Jump then myHuman.Jump = true end