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Tournament script error? | HELP |

Asked by
Relatch 550 Moderation Voter
9 years ago
function ChooseDuelers()
    repeat wait() until game.Players.NumPlayers >=2
    for i = 20, 0, -1 do
        script.Lobby:Play()
        h = Instance.new("Hint",workspace)
        h.Text = "Round starting in: " ..i
        wait(1)
        h:Destroy()
    end
    local Players=Game.Players:GetPlayers() 
    local Chosen1, Chosen2 = math.random(1, #Players), 0
    repeat Chosen2 = math.random(1, #Players) until Chosen2 ~= Chosen1
    m = Instance.new("Message",workspace)
    m.Text = Players[Chosen1].Name.. " and " ..Players[Chosen2].Name.. " have been chosen!"
    wait(3)
    Players[Chosen1].Character:MoveTo(Vector3.new(-82.5, 0.59, 19))
    Players[Chosen2].Character:MoveTo(Vector3.new(-82.5, 0.59, -25))
    m.Text = "Duelers teleported, starting round."
    wait(3)
    m:Destroy()
    local chosen1 = game.Lighting.Chosen1:clone()
    chosen1.Parent = Players[Chosen1].Backpack
    local chosen2 = game.Lighting.Chosen2:clone()
    chosen2.Parent = Players[Chosen2].Backpack
    Players[Chosen1].Character.Humanoid.WalkSpeed = 0
    Players[Chosen2].Character.Humanoid.WalkSpeed = 0
    for i = 3, 0, -1 do
        m.Text = "Round starting in: " ..i
        wait(1)
    end
    for i = 30, 0, -1 do
        script.Lobby:Stop()
        script.Battle:Play()
        Players[Chosen1].Character.Humanoid.WalkSpeed = 16
        Players[Chosen2].Character.Humanoid.WalkSpeed = 16
        h = Instance.new("Hint",workspace)
        h.Text = "New round in: " ..i
        wait(1)
        if Players[Chosen1].Character.Humanoid.Health == 0 then
            h:Destroy()
            m = Instance.new("Message",workspace)
            m.Text = Players[Chosen2].Name.." won!"
            wait(3)
            m:Destroy()
            Players[Chosen2].Character:MoveTo(Vector3.new(-59.5, 1.79, -3))
            script.Battle:Stop()
        end
        if Players[Chosen2].Character.Humanoid.Health == 0 then
            h:Destroy()
            m = Instance.new("Message",workspace)
            m.Text = Players[Chosen1].Name.." won!"
            wait(3)
            m:Destroy()
            Players[Chosen1].Character:MoveTo(Vector3.new(-59.5, 1.79, -3))
            script.Battle:Stop()
        end
    end
end

ChooseDuelers()

Whenever it teleports the players, it just shows the intermission again. Any help?

1 answer

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-1
Answered by 9 years ago

Well, first thing, there is no variable for 'I'. But what is the 'for i = 20,0,-1'? I don't understand that part, sorry. Shouldn't it be 'for i = 0,20'? This, for me, is very complicated because I'm only a novice. Also, you should have a few bricks with CanCollide false and Transparency 1 that you use for teleporting instead of certain positions, like this:

Players[Chosen1].Character:MoveTo(Vector3.new(game.Workspace.Map1.TPBrick1.Position))

It could be stopping the battle function/music/whatever it is but not stopping the lobby one. This is a complicated one.

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