function ChooseDuelers() repeat wait() until game.Players.NumPlayers >=2 for i = 20, 0, -1 do script.Lobby:Play() h = Instance.new("Hint",workspace) h.Text = "Round starting in: " ..i wait(1) h:Destroy() end local Players=Game.Players:GetPlayers() local Chosen1, Chosen2 = math.random(1, #Players), 0 repeat Chosen2 = math.random(1, #Players) until Chosen2 ~= Chosen1 m = Instance.new("Message",workspace) m.Text = Players[Chosen1].Name.. " and " ..Players[Chosen2].Name.. " have been chosen!" wait(3) Players[Chosen1].Character:MoveTo(Vector3.new(-82.5, 0.59, 19)) Players[Chosen2].Character:MoveTo(Vector3.new(-82.5, 0.59, -25)) m.Text = "Duelers teleported, starting round." wait(3) m:Destroy() local chosen1 = game.Lighting.Chosen1:clone() chosen1.Parent = Players[Chosen1].Backpack local chosen2 = game.Lighting.Chosen2:clone() chosen2.Parent = Players[Chosen2].Backpack Players[Chosen1].Character.Humanoid.WalkSpeed = 0 Players[Chosen2].Character.Humanoid.WalkSpeed = 0 for i = 3, 0, -1 do m.Text = "Round starting in: " ..i wait(1) end for i = 30, 0, -1 do script.Lobby:Stop() script.Battle:Play() Players[Chosen1].Character.Humanoid.WalkSpeed = 16 Players[Chosen2].Character.Humanoid.WalkSpeed = 16 h = Instance.new("Hint",workspace) h.Text = "New round in: " ..i wait(1) if Players[Chosen1].Character.Humanoid.Health == 0 then h:Destroy() m = Instance.new("Message",workspace) m.Text = Players[Chosen2].Name.." won!" wait(3) m:Destroy() Players[Chosen2].Character:MoveTo(Vector3.new(-59.5, 1.79, -3)) script.Battle:Stop() end if Players[Chosen2].Character.Humanoid.Health == 0 then h:Destroy() m = Instance.new("Message",workspace) m.Text = Players[Chosen1].Name.." won!" wait(3) m:Destroy() Players[Chosen1].Character:MoveTo(Vector3.new(-59.5, 1.79, -3)) script.Battle:Stop() end end end ChooseDuelers()
Whenever it teleports the players, it just shows the intermission again. Any help?
Well, first thing, there is no variable for 'I'. But what is the 'for i = 20,0,-1'? I don't understand that part, sorry. Shouldn't it be 'for i = 0,20'? This, for me, is very complicated because I'm only a novice. Also, you should have a few bricks with CanCollide false and Transparency 1 that you use for teleporting instead of certain positions, like this:
Players[Chosen1].Character:MoveTo(Vector3.new(game.Workspace.Map1.TPBrick1.Position))
It could be stopping the battle function/music/whatever it is but not stopping the lobby one. This is a complicated one.