Basically I have a folder of Customer in the workspace. I try to teleport one of them to a certain position, but It doesn't work and they don't show up. Sometimes its just deletes all the brick parts inside them for some reason
local guiFolder = script.Parent.Gui local timer = guiFolder.Timer local jobPartsFolder = game.Workspace:WaitForChild("burgerJobParts") local charSpawn = jobPartsFolder:WaitForChild("burgerCharacterSpawn") local charPos = jobPartsFolder:WaitForChild("burgerCharacterPos") jobRunning = script.Parent:WaitForChild("jobRunning") local plr = game.Players.LocalPlayer; local jobFolder = plr.PlayerGui:WaitForChild("Jobs") local customerFolder = game.Workspace:WaitForChild("Customers") local numberCustomers = 0 -- Gets the customers and puts them in an array local customers = customerFolder:GetChildren() for i = 1, #customers do local customer = customers[i] numberCustomers = numberCustomers + 1 end -- Chooses random customer local rn = Random.new () local num = rn:NextInteger ( 1, numberCustomers) -- Enables Timer timer.Enabled = true timer.timerScript.Disabled = false jobRunning.Value = true -- Manages Timer while(jobRunning.Value) do if (customers[num]:FindFirstChild("Humanoid"):IsA("Humanoid")) then --// Same principles customers[num]:MoveTo(charSpawn.CFrame.Position) else print(customers[num].Name.." doesn't have a Humanoid.") end num = rn:NextInteger ( 1, numberCustomers) wait(10) end
Are you trying to call the Humanoid's "MoveTo()" function? If so...
Line 32
customers[num]:MoveTo(charSpawn.CFrame.Position)
Must be...
customers[num].Humanoid:MoveTo(charSpawn.CFrame.Position)
If you want them to teleport completely...
customers[num]:SetPrimaryPartCFrame(charSpawn.CFrame.Position + Vector3.new(0,3,0)) -- Teleports the customer a little higher than the charSpawn's actual height to make them not sink. Remove this if your charSpawn is above the floor.
The above method requires you to set the customer's models' PrimaryPart first. Click on the PrimaryPart property then set it to the model's HumanoidRootPart or whatever part is in the center of it.