I have this script that is meant to make my boat move along the z axis. However, once it starts moving, all the pats suddenly compile together into one space. My script includes all of the parts of the boat to move separately, yet in sync. Here's my script.
BP = script.Parent.BP BP1 = script.Parent.BP1 BP2 = script.Parent.BP2 BP3 = script.Parent.BP3 BP4 = script.Parent.BP4 BP5 = script.Parent.BP5 BP6 = script.Parent.BP6 BP7 = script.Parent.BP7 BP8 = script.Parent.BP8 BP9 = script.Parent.BP9 BP10 = script.Parent.BP10 BP11 = script.Parent.BP11 BP12 = script.Parent.BP12 BP13 = script.Parent.BP13 FMove = 0 LMove = 0 RMove = 0 BMove = 0 wait(15) repeat BP.Position = Vector3.new(0,0,FMove) BP1.Position = Vector3.new(0,0,FMove) BP2.Position = Vector3.new(0,0,FMove) BP3.Position = Vector3.new(0,0,FMove) BP4.Position = Vector3.new(0,0,FMove) BP5.Position = Vector3.new(0,0,FMove) BP6.Position = Vector3.new(0,0,FMove) BP7.Position = Vector3.new(0,0,FMove) BP8.Position = Vector3.new(0,0,FMove) BP9.Position = Vector3.new(0,0,FMove) BP10.Position = Vector3.new(0,0,FMove) BP11.Position = Vector3.new(0,0,FMove) BP12.Position = Vector3.new(0,0,FMove) BP13.Position = Vector3.new(0,0,FMove) wait(.1) FMove = FMove+3.5 until false
Side problem: The boat doesn't bring the character with it.
I'll include pictures of the boat here: https://docs.google.com/document/d/19lfhZW3vBbjHGzoqKnOWIa6Dhg_ALypB3G0CNk0823E/edit
It's because you set all your boat parts position to
Vector3.new(0,0,FMove)
meaning that every part change position into the same single position
So instead write these
BP.Position = BP.Position + Vector3.new(0,0,FMove) BP1.Position = BP1.Position + Vector3.new(0,0,FMove) BP2.Position = BP2.Position + Vector3.new(0,0,FMove) -- And so on
There are a lot of way to move your boats more efficiently, but i feel like you don't have sufficient knowledge yet, so keep on learning!