I'm from Brazil, sorry for the English mistakes
print("Server backup by BrennoMaturino1 (I am from brazil)") local ignore = { --Exemplo: workspace.Rocket --[[-- AQUI VÃO OS MODELOS QUE DEVERÃO SER IGNORADOS --]]-- workspace.Lobby, workspace.GameScripts, workspace.Terrain --workspace. --[[-- NOME DA INSTANCIA --]]-- --workspace. --[[-- NOME DA INSTANCIA --]]-- --workspace. --[[-- NOME DA INSTANCIA --]]-- --workspace. --[[-- NOME DA INSTANCIA --]]-- } local instances = {} --Não mexa, aqui são armazenados os modelos do jogo com excessão os que devem ser ignorados function PlayerJoined(player) player.CharacterAdded:Connect(function() if table.find(ignore, player.Character) == nil then table.insert(ignore, player.Character) else warn("O character do jogador: "..player.Name.." Foi adcionado mas já está na tabela") end end) end function ClearTable(tbl, IsInstance) if IsInstance == true then for number in pairs(tbl:GetChildren()) do table.remove(instances, number) end else for number in pairs(tbl) do table.remove(instances, number) end end end function CloneWorkspace() if table.getn(instances) ~= 0 then ClearTable(instances, false) end for number, instance in pairs(workspace:GetChildren()) do for number2, tableobj in pairs(ignore) do if instance ~= tableobj then local startclone = instance:Clone() local clone = nil if startclone then local clone = startclone:Clone() end table.insert(instances, clone) end end end end function RestoreLastBackup() for number, instance in pairs(workspace:GetChildren()) do for number2, tableobj in pairs(ignore) do if instance ~= tableobj then instance:Destroy() end end for number, instance in pairs(instances) do instance.Parent = workspace end end end workspace.GameScripts.Events.MakeBackup.OnServerEvent:Connect(CloneWorkspace) workspace.GameScripts.Events.RestoreBackup.OnServerEvent:Connect(RestoreLastBackup)
I need to pairs workspace while i pairs the ignore table The ignore table not is ignoring the models, i need to synchronize the workspace and the ignore table