So i have this code in a local script:
local replicatedstorage = game:GetService("ReplicatedStorage") local standevent = replicatedstorage.Stand local rot = stand:WaitForChild("StandHumanoidRootPart") local countsfx = rot.Count replicatedstorage.SndPlay:FireServer(countersfx)
There is more code then this but they dont mess with sound so i dont think its necessary to put them here.
The sound wont play for the Players OR the server/Other players, Help?
stand isn't a local. You need "Stand" as a local to go with whatever is here.
local rot = stand:WaitForChild("StandHumanoidRootPart")
Otherwise, here's your current script fixed:
-- add the "stand" local first local rot = stand:WaitForChild("StandHumanoidRootPart") local countsfx = rot.Count game.ReplicatedStorage.SndPlay:FireServer(countsfx)