well I already know how to use it anyways but heres my question
can I save a players info as a table on a online server then when I go to edit the game load that same data and if so how would it look like would it be the script it was saved in or no?
and also i'm currently making a RPG but in the game your player creates an account so would this work to save their ingame account password after they create it
heres my script so far :
script.Parent.MouseButton1Down:connect(function(click) if game.Players.LocalPlayer.Info.Username.Value == "" and game.Players.LocalPlayer.Info.Password.Value == "" then game.Players.LocalPlayer.Info.Username.Value = script.Parent.Parent.Username.Text game.Players.LocalPlayer.Info.Password.Value = script.Parent.Parent.Password.Text game.Players.LocalPlayer.Info.Password.Value:SaveString() end end)