I have a bunch of models that have their own spawn positions called SpawnPoint. I want to make it so the model which has the FactoryNumber as the same as LocalPlayer does, and OwnerName is the same as LocalPlayer.Name, make the player spawn there, however, it isn't working. Here is my script:
game.Players.PlayerAdded:connect(function(player) print ("[MainScript] Setting up player "..player.Name) setupPlayer(player) --[[print ("[MainScript] Loading stats for player "..player.Name) if loadPlayerStats(player) then print ("[MainScript] "..player.Name.." stats were loaded successfully!") else print ("[MainScript] Could not load stats for "..player.Name..". Reason: player not connected.") end]] for _,factory in pairs(game.Workspace.Factories:GetChildren()) do local isOwnedBy = factory.OwnerName local factoryNumber = factory.FactoryNumber local spawnPos = factory.SpawnPoint.Position if isOwnedBy.Value == "" and player.FactoryNumber.Value == 0 then player.FactoryNumber.Value = factoryNumber.Value isOwnedBy.Value = player.Name end if isOwnedBy.Value == player.Name and player.FactoryNumber.Value == factoryNumber.Value then player.CharacterAdded:connect(function(character) character.Torso.Position = spawnPos end) end end end) while wait(.1) do for _,player in pairs(game.Players:GetPlayers()) do local pFactory = player.FactoryNumber for __,factory in pairs(game.Workspace.Factories:GetChildren()) do if factory.OwnerName.Value == player.Name and factory.FactoryNumber.Value == pFactory.Value then player.CharacterAdded:connect(function(character) character.Torso.Position = factory.SpawnPoint.Position end) end end end end