I know it's an event, but how can I prevent the character from getting up? I can't anchor the body, it needs to be suspended sort of tipped over and the arms need to be just so. Thanks in advance.
local Character = game.Workspace.Player1 Character.Humanoid:ChangeState(Enum.HumanoidStateType.Physics) Character.Animate:Remove()
This prevents a character from getting back up. The characters will act for the most part, like a regular part, in that it obeys gravity.