I need a system to automatically put a player's physical character into a folder called "Spectating" once they join. I've tried this but it doesn't seem to be working. I have a feeling I may be using the wrong format.
function onCharacterAdded(character) character.Parent = workspace.Spectating end
There's nothing showing up in Output about character being a nil value so I really don't know.
Try to make a script in SSS, with this line of code.
game.Players.PlayerAdded:Connect(function(player) wait(2) player.Character.Parent = workspace.Spectating end)
You have to actually connect the function to something, which in that case is detecting if a Player joined, and when that happens, the function fires. Hope I helped!