I keep getting the "expGui is not a valid member of PlayerGui" error It is a local script in starterplayerscripts
here is my script
--References local gButton = game.Workspace.MissionWall.GreenButton.ClickDetector local rButton = game.Workspace.MissionWall.RedButton.ClickDetector local valueRef = game.Workspace.Values --Values local missionStatus = valueRef.MissionStatus local expAmount = valueRef.ExpLevel local expToNextLevel = valueRef.ExpToNextLevel --Numbers local numberOfTimesPressed = 0 local numberOfTimesToBePressed = 5 local expReward = 100 --Mission Script gButton.MouseClick:Connect(function() missionStatus = true game.Players.LocalPlayer.PlayerGui.activeMission.missionLabel.Text = 'Press the red button '..numberOfTimesToBePressed..' more times.' print('pressed') end) rButton.MouseClick:Connect(function() if missionStatus == true then if numberOfTimesPressed < numberOfTimesToBePressed then numberOfTimesPressed = numberOfTimesPressed + 1 game.Players.LocalPlayer.PlayerGui.activeMission.missionLabel.Text = 'Press the red button '..numberOfTimesToBePressed - numberOfTimesPressed..' more times.' print('pressed') end if numberOfTimesPressed == 5 then missionStatus = false numberOfTimesPressed = 0 numberOfTimesToBePressed = 5 expAmount.Value = expAmount.Value + expReward print('finished') game.Players.LocalPlayer.PlayerGui.activeMission.missionLabel.Text = 'Mission finished' wait(5) game.Players.LocalPlayer.PlayerGui.activeMission.missionLabel.Text = 'You have no active missions.' end end end) --Gui Update Script while true do if expAmount.Value == expToNextLevel.Value then expAmount.Value = 0 expToNextLevel.Value = expToNextLevel.Value * 2 elseif expAmount.Value > expToNextLevel.Value then expAmount.Value = expAmount.Value - expToNextLevel.Value expToNextLevel.Value = expToNextLevel.Value * 2 end game.Players.LocalPlayer.PlayerGui.expGui.Bar.Size = UDim2.new((expAmount.Value / expToNextLevel.Value) * 0.314, 0, 0.114, 0) game.Players.LocalPlayer.PlayerGui.expGui.TextLabel.Text = expAmount.Value..'/'..expToNextLevel.Value wait(1) end