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How to play sounds at a point?

Asked by 20 days ago

I am making a roblox gun and I want to make the gun shot play from the handle / gun so all players can hear when the gun is shot but I am unsure of how to do it. Currently the gunshot sound is only heard for the player firing but how would I do it so its heard from the gun instead so all players can hear it? Here is my current script that only works for the Local Player.

                ReloadSound = Instance.new("Sound", GunGUILocation)
                ReloadSound.SoundId = "rbxassetid://2773470737"
                ReloadSound.PlayOnRemove = true
                ReloadSound:Play()
                ReloadSound:Destroy()

Also GUNGuiLocation = to the player gui.

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this is a local script correct? Benbebop 641 — 20d
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For the sound part, you'll need to put that in a server script so everyone can hear it. And you need to make sure the sound is inserted to the handle (assuming it's a part) so it can be coming from there. Player1_Joined 271 — 20d
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Its a localscript Gooncreeper 98 — 20d

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Answered by
Benbebop 641 Moderation Voter
20 days ago

This is in a LocalScript, that's why its only playing for the client. Assuming there's more in this script that needs to in a LocalScript then you can use RemoteEvents. Basically it allows the client and server to communicate.

Have this code in a server script and have it activate when a RemoteEvent is triggered.

local function Reload()
    ReloadSound = Instance.new("Sound", GunGUILocation)
    ReloadSound.SoundId = "rbxassetid://2773470737"
    ReloadSound.PlayOnRemove = true
    ReloadSound:Play()
    ReloadSound:Destroy()
end

RemoteEvent.OnServerEvent:Connect(Reload)

Replace RemoteEvent with your RemoteEvent

And trigger the RemoteEvent with a local script

RemoteEvent:FireServer()

Replace RemoteEvent with your RemoteEvent

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