I have a GUI gun giver for a gun game and the script keeps interfering with the GUI so it does not appear when a player dies. (Yes, ResetonSpawn is enabled.)
Here is my code:
player = script.Parent.Parent.Parent backpack = player.Backpack function chooseClass(class) for i, v in pairs(backpack:GetChildren()) do v:remove() end for i, v in pairs(class:GetChildren()) do if v:IsA("Tool") then v:clone().Parent = backpack elseif v:IsA("HopperBin") then v:clone().Parent = backpack end end script.Parent.Main.Visible = false script.Parent.Title.Visible = false end function onHumanoidDied(humanoid, player) script.Parent.Main.Visible = true script.Parent.Title.Visible = true end for i, v in pairs(script.Parent.Main:GetChildren()) do v.MouseButton1Up:connect(function () chooseClass(v) end) end