Solved by Merely. Thanks!
Ok, so I made a script that works when a player joins the game. It works perfectly in Solo but in online mode (As in servers and online and such), the ObjectValue by the name of "load_function"'s Value property remains nil.
Here's the (server) script; I added comments to try to add description into the code for you:
local w = function(p,o) return p:WaitForChild(o) end --Just waits for a child local load_map = w(script,"load_map") --This is a RemoteEvent. This is what the ObjectValue's Value is set to players.PlayerAdded:connect(function(p) print("weeeee") --Just tells me if the event fires local nls = ls:Clone() --This just an other local script, ignore this nls.Parent = w(p,"PlayerGui") --And this... --The problems begin here local main = menuGUI:Clone() --A ScreenGui containing another local script there we'll be looking at main.Parent = w(p,"PlayerGui") --Adds the Gui to the PlayerGui w(main,"load_function").Value = load_map --[[Here, I set the RemoteFunction as the value for the ObjectValue "load_function" For some reason, Value IS set to the RemoteFunction in Solo Mode, but in online mode it is nil... ]] w(main,"script").Disabled = false --Here, I enable the local script that uses the ObjectValue end)
If you actually help or even bother to try and help, I thank you.
~coo1o