local player = game.Players.LocalPlayer local camera = workspace.CurrentCamera player.CharacterAdded:Wait() player.Character:WaitForChild("HumanoidRootPart") workspace.clickpart.ClickDetector.MouseClick:Connect(function() camera.CameraSubject = player.Character.HumanoidRootPart camera.CameraType = Enum.CameraType.Follow camera.FieldOfView = 40 end) game:GetService('RunService').Stepped:Connect(function() camera.CFrame = CFrame.new(player.Character.HumanoidRootPart.Position) * CFrame.new(0,0,30) end)
I want to make it so that when the player clicks the click detector, his camera will change to this 2d one. There's nothing in the output, but it doesn't work. Can someone figure it out?
Not sure if the camera angle is right, but you can change that. Here's the code:
local player = game.Players.LocalPlayer local camera = workspace.CurrentCamera local Character = player.Character or player.CharacterAdded:Wait() local RootP = Character:WaitForChild("HumanoidRootPart") local Clicked = false game.Workspace.clickpart.ClickDetector.MouseClick:Connect(function() camera.CameraSubject = Character camera.CameraType = Enum.CameraType.Scriptable camera.FieldOfView = 40 Clicked = true end) game:GetService('RunService').Stepped:Connect(function() if Clicked then game:GetService("TweenService"):Create(camera,TweenInfo.new(0.3,Enum.EasingStyle.Linear),{CFrame = CFrame.new(RootP.Position) * CFrame.fromEulerAnglesXYZ(0,0,0)+ Vector3.new(0,5,50)}):Play() else end end)
Hope this helps! :)