I have a nuke in my game that fires an event, is there a way I could fire it for all the servers?
Thanks, JailBreaker_13
Not sure what you mean "fire all the servers". When an event is fired from any local script, the corresponding server script will respond to it. Local
remoteevent:FireServer()
Server
remoteevent.OnServerEvent:Connect(function(player)
There’s only one server. FireAllServers() method wouldn’t make sense. However there are multiple clients(players) in a game so that’s why there is a FireAllClients() method for RemoteEvents.