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How can I make it so that the repeat stops after C has stopped being held?

Asked by 1 year ago

I've tried by having the repeat loop stop when the C input has ended or when its done being held

local UIS = game:GetService(UserInputService)

UIS.InputBegan:Connect(function(input, gameProcessed) if(not gameProcessed) then if(input.KeyCode == Enum.KeyCode.C) then repeat wait(0.3) print('pansy potato') until UIS.InputEnded == true end end end)

Any help would be appreciated ^^ Thanks!

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Answered by 1 year ago
Edited 1 year ago

You can try using this:

It will keep printing out 'Pansy Potato' as you're holding down the 'C' key and whenever you release the 'C' key it will stop printing.

Also make sure to format your code next time so it's easier for us to read the code you have provided.

local UIS = game:GetService("UserInputService")
local Loop = false

UIS.InputBegan:Connect(function(Input, GameProcessed)

    if not (GameProcessed) then
        if (Input.KeyCode == Enum.KeyCode.C) then
            Loop = true
            repeat wait(0.3) print("Pansy Potato") until Loop == false
        end
    end
end)

UIS.InputEnded:Connect(function(Input, GameProcessed)

    if not (GameProcessed) then
        if (Input.KeyCode == Enum.KeyCode.C) then
            Loop = false
        end
    end
end)

Hope this helps.

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