Basically the code is supposed to, when you press F, blind the player your mouse is on for 8 seconds. Both are local scripts by the way.
Player detector.
local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:connect(function(key) if key == "f" and player.TeamColor == BrickColor.new("Mulberry") then local hit = mouse.Target if hit.Parent then local player = game.Players:GetPlayerFromCharacter(hit.Parent); if player then local og = script.LocalScript local clne = og:Clone() clne.Parent = player.PlayerScripts end end end end)
Actual blinding code below.
wait(.3) game.Lighting.Blur.Enabled = true wait(8) game.Lighting.Blur.Enabled = true script:Destroy()
Ok so here are some things I need to say, the first is try using UserInputService
for the key pressed events as that is the "modern" way to do it. The next thing is that when you're checking to see whether or not a player is hit by the mouse, make sure to find Humanoid
otherwise it would be counting parts and such. And last is try using Debris
for things you want to be removed. If you're unsure about all that just look it up on google, I'm sure some neat explanations will pop up, anyways, here's the code:
Put this in a local script:
local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() local Players = game:GetService("Players") local UserInput = game:GetService("UserInputService") local Debris = game:GetService("Debris") UserInput.InputBegan:Connect(function(keycode) if keycode.KeyCode == Enum.KeyCode.F and Player.TeamColor == BrickColor.new("Really red") then --you can change it to whatever team color you want local Hit = Mouse.Target if Hit then local Humanoid = Hit.Parent:FindFirstChild("Humanoid") if Humanoid then local PlayerHit = Players:GetPlayerFromCharacter(Hit.Parent) game.ReplicatedStorage.BlindPlayerGet:FireServer(PlayerHit.Name) end end end end) game.ReplicatedStorage.BlindPlayerDo.OnClientEvent:Connect(function(PlayerHit) if PlayerHit ~= Player.Name then else local Blind = Instance.new("ColorCorrectionEffect",game.Lighting) Blind.Brightness = -1 Blind.Name = "BlindF" Debris:AddItem(Blind,8) end end)
Put this in a server script (make sure to put it in ServerScriptService
):
game.ReplicatedStorage.BlindPlayerGet.OnServerEvent:Connect(function(player, PlayerHit) game.ReplicatedStorage.BlindPlayerDo:FireAllClients(PlayerHit) end)
Oh and one more thing, make sure to create two remote events (inserted in ReplicatedStorage
) called BlindPlayerGet
and BlindPlayerDo
Hope this helps! :)