So, what I want to do is to remove the oof sound when the player dies. But when I run this script, the output says "Died is not a part of head" or something along that line.
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) wait(1) character.Head.Died:Remove() end) end)
Put this in StarterCharacterScripts
:
local OOF = script.Parent:WaitForChild("HumanoidRootPart"):WaitForChild("Died") OOF.Volume = 0
( this was edited )