I'm running to i,v
for loop on a while true do loop so that it continuously plays, but once I get to the second play it doesn't work. I tried using i = num1,num2
loops but I could never actually get all the items in my folder. Any help would be appreciated.
local TweenService = game:GetService("TweenService") local IceShards = game.ReplicatedStorage["Aeacus-Parts"].IceShards local randoFuncs = { function(input) print("Icalance") local ShardChildren = IceShards:GetChildren() for i,v in pairs(ShardChildren) do v:Clone() v.Anchored = true v.Parent = workspace local tweenInfo1 = TweenInfo.new(0.1,Enum.EasingStyle.Cubic,Enum.EasingDirection.In,0,false) local tween1 = TweenService:Create(v,tweenInfo1,{Size = Vector3.new(18.796, 18.5, 5.75)}) tween1:Play() wait(0.1) v.Anchored = false local bv = Instance.new("BodyVelocity") bv.Parent = v bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) bv.Velocity = Vector3.new(0,-40,0) -- wait(0.1) end end } while true do local torso = findTarget() if torso then local func = randoFuncs[math.random(1, #randoFuncs)] func() end wait(5) end
Regards, Bl_ueHistory
At line 9, in your snippet of code. You set the parent of the item you were cloning, but not the clone itself!
Here is what you should do when cloning:
local Clone = v:Clone() Clone.Parent = workspace -- rest of your code
This might not be the solution to your problem. But it is a huge issue.
I'm not sure, but you can try to wrap the function in a couroutine function. Like this:
coroutine.wrap(function() while true do --script wait(5) end end)()