can anyone help me, im trying to make a local script fire a remote event in replicated storage and activate another local script (it has a OnClientEvent, a listener), i used :FireClient(Player), but all it says is just "FireClient can only be called from the server". How am I supposed to make 2 clients communicate with eachother?
Well you could use a Bool Value and then change the value. In the other script use GetPropertyChangedSignal
on the value.