The title shows my issue, any help would be great, thanks!
Mouse.Button1Up:Connect(function() if not AnimationDebounce then if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") and script.Parent.BoolValue.Value == true and Equip == true then if script.Parent:FindFirstChild("SelectionBox") then script.Parent.SelectionBox:Destroy() end local Tool = script.Parent if Tool.Parent == game.Players.LocalPlayer.Character then if Tool:FindFirstChild("DrinkPart") then AnimationDebounce = true if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then if Equip == true then script.Parent.RemoteEvent:FireServer() Animation:Play() wait(3) AnimationDebounce = false end end end end end end end)
If the animations weren't made by you or Roblox, they will not show up. But the reason this is not working is because the code you're using is highly inefficient.
Add a bool value inside of the tool called "cooldown" and set the value to false.
Possible fix:
local tool = script.Parent local animation = script.Animation local cooldown = script.Parent.Cooldown tool.Equipped:Connect(function() wait(1) -- Waits to prevent lag local humanoid = tool.Parent:FindFirstChildWhichIsA('Humanoid') if humanoid and cooldown == false then cooldown = true local playanim = humanoid:LoadAnimation(animation) playanim:Play() tool.Handle.Damage.Disabled = false wait(0.7) playanim:Stop() tool.Handle.Damage.Disabled = true wait(0.5) cooldown = false end end)