I found out how to make a animation on the click of a brick, but I wanted to make something appear when it happens. I wanted a gun to appear when the animation happened but I don't know how to make it happen when its needs to be unable to be equipped, but I have no idea how to do this. To put it in short, I need it to be attached to the body somehow without being a gear.
weld it to the hand of the body then do this: if (put animation script in here) then (the gun).Transparency = 0
Use tweenservice for smooth transparency and then weld it to the hand, I don't know if that works.