Hello! I'm back with another question that. So, I'm looking to get a specific player, and when I find them do something with their avatar (This is something I can do myself) but, I'm confused on how to get the player. For example, Lets say I want to get my own user, so when I join I would get my avatar changed. How would I detect that "Pokemine1o9" Has joined, and not just any random player? Thanks for the help :)
local players = game:GetService("Players") local specialUsers = { [74109617] = "pokemine1o9" } local function notifySpecialUserEntry(playerJoined) if (specialUsers[playerJoined.UserId]) then print(playerJoined.Name.." has joined the game!") end end players.PlayerAdded:Connect(notifySpecialUserEntry)
You would do:
Game.players.playeradded:connect(function(plr) If plr == “yourname” then Do thing End End)
game.Player.PlayerAdded:Connect(function(player) if player.Name = "Pokemine1o9" then --what u want to do with the char but remember get the char first for example local plr = game.Players.Pokemine1o9 local char = plr.Character -- then do what u need to do to the character by using the char variable if u want to change their avatar because player is not a object you need to get it from workspace end end)