This is spozed to make the bilboard gui not seen from 200 studs, but it does not work
`camera = game.Workspace.CurrentCamera game:GetService("RunService").RenderStepped:connect(function() if (camera.CoordinateFrame.p - game.Players.LocalPlayer.Character.Head .Position).magnitude < 200 then game.Players.LocalPlayer.Character.Head .NameGui.Enabled = true else game.Players.LocalPlayer.Character.Head.NameGui.Enabled = false end end) `