For some reason, when standing on an object before firing a touched event. The event doesn’t register.
1 | ground.Touched:Connect ( function (hit) |
2 | if hit.CanCollide = = true and hit.Locked = = false |
3 | table.insert(touchedParts,hit) |
4 | hit.CanCollide = false |
5 | end |
6 | end ) |